Assassin’s Creed Infinity isn’t really a new Assassin’s Creed game, rather it serves as a new way to experience upcoming titles. Messaging around it hasn’t exactly been clear, but things are finally starting to come into focus, and we have a good idea as to what Assassin’s Creed Infinity will end up being.
Described by Ubisoft’s Marc-Alexis Côté as a “platform” or a “hub”, rather than a standalone game, Assassin’s Creed Infinity is an evolution for the series which will change how players interact with the individual games within it.
While we wait for more official news on how Ubisoft will use Assassin’s Creed Infinity to tie future entries in the franchise together in an interesting, accessible way, here’s everything we know about the platform so far.
Assassin’s Creed Infinity: cut to the chase
- What is it? A platform for the Assassin’s Creed series
- When can I play it? TBC
- What can I play it on? PS5 and Xbox Series X confirmed so far
Assassin’s Creed Infinity: Release date
We don’t know when Ubisoft will launch the Assassin’s Creed Infinity platform just yet.
A Bloomberg report in July 2021, which confirmed the existence of Assassin’s Creed Infinity, stated it is “still years away from release.” Later on, Bloomberg journalist Jason Schreier clarified this statement, telling us it’s “at least three years away”.
Ubisoft hasn’t formally confirmed a release window, either. What it has suggested, however, is that we can expect it around the upcoming Assassin’s Creed Codename Red, which doesn’t have a release date either but is likely still a few years away yet.
In an interview with Eurogamer Ubisoft’s Marc-Alexis Côté said that the plan is “for it to be available at the same time as Red”. The idea is that while new Assassin’s Creed games will still be available as separate boxed products, “if you install them, the first thing you’re going to see is the Infinity hub, and that will launch Red or Hexe.”
When Assassin’s Creed Infinity launches, it looks like it could leave last-gen consoles behind. Speaking to VGC, Marc-Alexis Côté said, “we wanted to mark a change technologically and gameplay-wise as we’re moving to a fully next-gen – or current-gen, I guess we call it – with the PS5 and the Xbox Series X.”
Assassin’s Creed Infinity: Gameplay
Assassin’s Creed Infinity isn’t a traditional Assassin’s Creed game. Instead, it’s being described as a “platform” or a “hub”, through which we’ll be able to launch future Assassin’s Creed games. It won’t, however, be a standard game library – it’ll be a sort of Animus, with the standalone games presented as DNA memories that you can click into and play as you usually would.
In an interview with IGN, executive producer Marc-Alexis Côté explained, however, that that might not be the full extent of it, saying, “The version of Infinity that we launch will not be the final version of Infinity. It’s something that will evolve through time as our experiences grow and we can connect them more together. So I think it opens up a world of possibilities as to what we can do that go far beyond being just a launcher for our different games.”
While it won’t be a traditional game, Infinity will become the new home of the series’ modern day storyline, with new standalone games seemingly becoming uninterrupted leaps into the past.
Côté told IGN that the way they tell the modern story will “evolve with time” but revealed it’s not about Desmond or Layla and that “the abstraction that we want people to have is [Infinity] is your Animus. It is your DNA explorer on your desktop. You are the main story character.”
Infinity could also present more opportunities for crossover stories between games, with Côté telling Eurogamer, “I want us to do more of, to crossover between our different games […] I think we have such an engaged community that we should provide them with more free products and free experiences and Infinity is a perfect vessel for us to be able to do that.”
Interestingly, Côté told IGN that the games featured in Infinity will be quite different beyond their settings, telling the outlet, “[Hexe] is not an RPG. When I say it’s a different type of game, I want people to go beyond the expectations of Origins, Odyssey, and Valhalla. They’re all an iteration on our RPG design, right? But Hexe and Red are taking different tracks.”
Infinity could, then, allow Ubisoft to create “different experiences of different sizes” in the Assassin’s Creed series with Côté saying they will be “priced accordingly”, even sometimes with “free experiences as well”.
It seems that a big part of the aim with Infinity is to create a lasting system of support for the Assassin’s Creed games, with Côté telling IGN, “We want to support everything that comes out on Infinity for a much longer period of time […] What I’m very excited about with Infinity is not just our big games, but this idea that we don’t replace the games with another game, you [don’t just] supplant your new RPG. I think these games can live for a longer period of time and we’re architecturing them differently than in the past.”
Assassin’s Creed Infinity: Development
Instead of being the endeavor of a single arm of Ubisoft, the publisher confirmed Infinity’s a collaboration between multiple internal studios.
Ubisoft outlines Infinity as being headed up by at least two teams, run by two creative directors. Clint Hocking (Splinter Cell and Watch Dogs Legion), will lead a team out of Ubisoft Montreal, while Jonathan Dumont (Assassin’s Creed Syndicate and Odyssey), head up the crew at Ubisoft Quebec. Hocking’s team, we now know, is working on Assassin’s Creed Hexe while Dumont is working on Assassin’s Creed Red, two of the games which will be on the Infinity hub.
These two teams, and the games they produce, will ultimately be overseen by Marc-Alexis Côté, who’s become executive producer of the entire Assassin’s Creed series. One of the top dogs at Ubisoft and a senior member of the Ubisoft Quebec team, Côté worked on Brotherhood and Syndicate before moving to upper leadership positions at the company.
We’ve seen for years now that Assassin’s Creed games are slowly shifting from single-player games into something a little more connected, and a little more fluid in terms of how content is layered upon each successive release.
First up, Assassin’s Creed Brotherhood added competitive multiplayer into the mix, while Black Flag added a fleet-management meta-game that continued pplaying while you were away from your console. Assassin’s Creed Unity experimented with co-operative multiplayer missions, while Origins introduced weekly challenges for players to tackle.
Assassin’s Creed Odyssey expanded its story with monthly content releases. Meanwhile the latest game, Assassin’s Creed Valhalla, received significant campaign updates, and a spin-off DLC in Dawn of Ragnarok.
How Infinity will play out is an interesting prospect and we’re still waiting for more specifics. What we do at least know is that it won’t be free-to-play. During a 2021 earnings call (via VGC), Ubisoft confirmed that Assassin’s Creed Infinity won’t be among the upcoming “high-end free-to-play games” it spoke about earlier in the year. This makes sense given it appears that Assassin’s Creed Infinity will be made up of games which are purchased individually.
“It’s not going to be free to play and this game will have a lot of narrative elements in it,” Ubisoft CEO Yves Guillemot said. “It’s going to be a very innovative game but it will have what players already have in all the Assassin’s Creed games, all the elements that they love to get in them right from the start. It’s going to be a huge game but with lots of elements that already exist in the games that we published in the past.”
In addition, Ubisoft confirmed that Assassin’s Creed Infinity is still in early development. So it’s unlikely that we’ll get our hands on the game for some time yet.
Assassin’s Creed Infinity: games
As part of the Ubisoft Forward showcase in September 2022, Ubisoft confirmed that there are a few new Assassin’s Creed games in the works, including Mirage, Red, Hexe and a multiplayer experience. Three of these (Red, Hexe and the multiplayer) are, it seems, a part of the Assassin’s Creed Infinity plan.
Assassin’s Creed Mirage, on the other hand, will not be part of Infinity as it’s due to release in 2023, before Assassin’s Creed Infinity launches.
Assassin’s Creed Red appears to be the next big flagship title for the Assassin’s Creed series, taking players to the oft-requested setting of Feudal Japan to “live a very powerful shinobi fantasy”. The game is being developed by Ubisoft Quebec, the studio behind Assassin’s Creed Odyssey.
Experience the full Shinobi fantasy in our future open world RPG title set during Feudal Japan: Assassin’s Creed Codename RED.#AssassinsCreed pic.twitter.com/vr15LIvjejSeptember 10, 2022
Assassin’s Creed Hexe is another flagship title for Assassin’s Creed that will be a part of Infinity. In development at Assassin’s Creed Valhalla studio, Ubisoft Montreal, Hexe has been described as a “very different type of Assassin’s Creed game” in the showcase.
There’s a little more secrecy around this one but rumors suggest it could be set during the European witch hunts of the 16th century. Ubisoft is yet to confirm anything official, though. Côté told VGC that this game is “a bit further out” than Red “but will live concurrently” to it eventually and will “provide a different experience in terms of game and game structure.”
We work in the dark…That’s all we can say for now about Assassin’s Creed Codename HEXE.#AssassinsCreed pic.twitter.com/01YM9uXtr8September 10, 2022
Invictus is the codename for the multiplayer initiative for Assassin’s Creed that will, like Hexe and Red, be a standalone part of Assassin’s Creed Infinity. According to Eurogamer, the game is being worked on by a team that includes developers from multiplayer titles like For Honor and Rainbow Six Siege.
When it comes to setting, nothing has been confirmed though Côté did tell IGN that concept art for Invictus “hints to this possibility of crossing over characters from different periods”, adding “So I think you can see the intention there of Invictus allowing us again to bridge our different games together.”
Ubisoft is keeping this one pretty under wraps at the moment, with more expected to be revealed in the future.
Assassin’s Creed Infinity: news and rumors
Below, we’ve gathered up all the biggest news and rumors surrounding Assassin’s Creed Infinity:
Assassin’s Creed Red devs reportedly using Japanese consultants, aiming for “cultural authenticity and sensitivity”
According to Axios Gaming, two sources familiar with the development of Assassin’s Creed Red have said that Ubisoft is using Japanese consultants, aiming to accurately portray the culture present in the game. As the report states, it’s unclear as to what extent this will affect the final product.
Fan effort shows what Assassin’s Creed could look like in Unreal Engine 5
We’ve yet to get a direct look at Assassin’s Creed Infinity, but that hasn’t stopped fans theorizing what it could bring. It’s known that we’ll see different time periods and locations, which has led to one YouTuber, TeaserPlay, creating an Unreal Engine 5 fan demo of Infinity set in Kamakura-era Japan. You can view that below:
Ubisoft officially reveals Assassin’s Creed Infinity
Ubisoft formally confirmed Assassin’s Creed Infinity back in July 2021. Revealed in an official news post, Nathalie Bouchard, managing director at Ubisoft Quebec was joined by Christophe Derennes, managing director at Ubisoft Montreal. While this confirmed very little about gameplay, Ubisoft announced Infinity’s a joint effort between its two teams, focusing more on development details.
We’d say that the Assassin’s Creed series hosts some of the best single-player games currently available, so if you’re looking for the next adventure to jump into, the best Assassin’s Creed games are worth checking out. If you’re looking for some more AC information outside of this page, we’ve got a page on the Assassin’s Creed Codename Jade release date, too.