Metal Gear Solid V
The plot may not have made much sense, but Hideo Kojima’s last addition to the Metal Gear franchise was a legend of layered open world mechanics, which is why we’re so psyched about Death Stranding.
In the twin deserts of Afghanistan and Angola, Big Boss – or Venom Snake – has a range of objectives to tick off. As him, you wander the areas on foot, horseback or in an assortment of ground vehicles. You can arm yourself with either lethal or non-lethal weapons, as well as take a variety of AI companions.
The world of Metal Gear Solid V is extremely bleak, weather-torn and heavily guarded. Uniquely, it learns from your behavior – abuse of a particular tactic, and your enemies will adapt. For instance, rely too much on headshots, and they’ll start wearing metal helmets.
Away from the frontline, you can develop Mother Base by building new facilities and airlifting enemy soldiers, prisoners, resources, vehicles, animals and anything else you want to from the battlefield to beef up your armory.